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The Time domain is a deity domain that grants divine spellcasters time spell powers. They gain the ability to respond quicker to the start of a fight.

Deities with the Time domainEdit

Time Domain SpellsEdit

1st level 
True Strike
2nd level 
Gentle Repose
3rd level 
Haste
4th level 
Freedom of Movement
5th level 
Permanency
6th level 
Contingency
7th level 
Mass Haste
8th level 
Foresight
9th level 
Time Stop

ReferencesEdit



Spell domains
Air | Animal | Chaos | Death | Destruction | Earth | Evil | Fire | Good | Healing | Knowledge | Law | Luck | Magic | Plant | Protection | Strength | Sun | Travel | Trickery | War | Water


Deity domains
Air | Animal | Arcana | Balance | Cavern | Chaos | Change | Charm | Civilization | Cold | Craft | Creation | Darkness | Death | Destruction | Dwarf | Earth | Euanör | Evil | Family | Fate | Fear | Fire | Freedom | Gnome | Good | Halfling | Hatred | Healing | Hope | Illusion | Justice | Knowledge | Law | Life | Love | Luck | Madness | Mentalism | Metal | Moon | Nobility | Nuian | Orc | Planning | Plant | Poison | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Sea | Skill | Slime | Spell | Spider | Storm | Strength | Strife | Suffering | Sun | Time | Torment | Trade | Travel | Trickery | Tyranny | Undeath | Vengeance | War | Water | Wilderness | Winter

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