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The Protection domain is a deity domain that grants divine spellcasters protection spell powers. They gain the ability to conjure a protective ward that boosts a touched creature's next saving throw.

Deities with the Protection domainEdit

Protection Domain SpellsEdit

1st level 
Sanctuary
2nd level 
Shield Other
3rd level 
Protection from Elements
4th level 
Spell Immunity
5th level 
Spell Resistance
6th level 
Antimagic Field
7th level 
Repulsion
8th level 
Mind Blank
9th level 
Prismatic Sphere

ReferencesEdit



Spell domains
Air | Animal | Chaos | Death | Destruction | Earth | Evil | Fire | Good | Healing | Knowledge | Law | Luck | Magic | Plant | Protection | Strength | Sun | Travel | Trickery | War | Water


Deity domains
Air | Animal | Arcana | Balance | Cavern | Chaos | Change | Charm | Civilization | Cold | Craft | Creation | Darkness | Death | Destruction | Dwarf | Earth | Euanör | Evil | Family | Fate | Fear | Fire | Freedom | Gnome | Good | Halfling | Hatred | Healing | Hope | Illusion | Justice | Knowledge | Law | Life | Love | Luck | Madness | Mentalism | Metal | Moon | Nobility | Nuian | Orc | Planning | Plant | Poison | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Sea | Skill | Slime | Spell | Spider | Storm | Strength | Strife | Suffering | Sun | Time | Torment | Trade | Travel | Trickery | Tyranny | Undeath | Vengeance | War | Water | Wilderness | Winter

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