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Not to be confused with the Mentalism domain, the Mind domain is a deity domain that grants divine spellcasters Mind spell powers. In terms of game mechanics, a cleric with this domain gains a +2 bonus on Bluff, Diplomacy, and Sense Motive checks, along with a +2 bonus on Will saves against enchantment spells and effects.

Deities with the Mind domainEdit

Currently the only Forgotten Realms god that sponsors the Mind domain is the illithid god Ilsensine.

Mind Domain SpellsEdit

1st level 
Comprehend Languages
2nd level 
Detect Thoughts
3rd level 
Lesser Telepathic Bond
4th level 
Discern Lies
5th level 
Telepathic Bond
6th level 
Probe Thoughts
7th level 
Brain Spider
8th level 
Mind Blank
9th level 
Weird


Spell domains
Air | Animal | Chaos | Death | Destruction | Earth | Evil | Fire | Good | Healing | Knowledge | Law | Luck | Magic | Plant | Protection | Strength | Sun | Travel | Trickery | War | Water


Deity domains
Air | Animal | Arcana | Balance | Cavern | Chaos | Change | Charm | Civilization | Cold | Craft | Creation | Darkness | Death | Destruction | Dwarf | Earth | Euanör | Evil | Family | Fate | Fear | Fire | Freedom | Gnome | Good | Halfling | Hatred | Healing | Hope | Illusion | Justice | Knowledge | Law | Life | Love | Luck | Madness | Mentalism | Metal | Moon | Nobility | Nuian | Orc | Planning | Plant | Poison | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Sea | Skill | Slime | Spell | Spider | Storm | Strength | Strife | Suffering | Sun | Time | Torment | Trade | Travel | Trickery | Tyranny | Undeath | Vengeance | War | Water | Wilderness | Winter

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