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The Cold domain is a deity domain that grants divine spellcasters cold spell powers. The spellcaster gains the abilities to turn and destroy fire creatures as a good cleric turns undead, and rebuke and command cold creatures as an evil cleric rebukes undead.

Deities with the Cold domainEdit

Auril, Bahamut and Ulutiu offer the cold domain.

Cold Domain SpellsEdit

1st level 
Chill Touch
2nd level 
Chill Metal
3rd level 
Sleet Storm
4th level 
Ice Storm
5th level 
Wall of Ice
6th level 
Cone of Cold
7th level 
Control Weather
8th level 
Polar Ray
9th level 
Obedient Avalanche

ReferencesEdit



Spell domains
Air | Animal | Chaos | Death | Destruction | Earth | Evil | Fire | Good | Healing | Knowledge | Law | Luck | Magic | Plant | Protection | Strength | Sun | Travel | Trickery | War | Water


Deity domains
Air | Animal | Arcana | Balance | Cavern | Chaos | Change | Charm | Civilization | Cold | Craft | Creation | Darkness | Death | Destruction | Dwarf | Earth | Euanör | Evil | Family | Fate | Fear | Fire | Freedom | Gnome | Good | Halfling | Hatred | Healing | Hope | Illusion | Justice | Knowledge | Law | Life | Love | Luck | Madness | Mentalism | Metal | Moon | Nobility | Nuian | Orc | Planning | Plant | Poison | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Sea | Skill | Slime | Spell | Spider | Storm | Strength | Strife | Suffering | Sun | Time | Torment | Trade | Travel | Trickery | Tyranny | Undeath | Vengeance | War | Water | Wilderness | Winter

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