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Dice

New CharactersEdit

Characters are created using 4D6 drop lowest (reroll Ones) method, with scores arranged to taste. Newly created characters start at the truncated average party level[1].

Door Number ThreeEdit

As an option, a player rolling their staistics can invoke "Door Number Three". The player rolls two sets of statistics and the Game Master rolls a third, secret set. If they player is not satisfied with either of their roll options, they may choose the Game Master's roll. If they choose the Game Master's roll, they are only allowed to use those rolls.

Bonus ExperienceEdit

Initial “bonus” experience is awarded for well-detailed characters. This bonus will be up to 99% of what you need to advance to your next level (relative to a single class). These bonuses stack with each other:

Creation Bonus Rewards
Having a sketch, picture, or detailed written description 10%
Filling in the background information section Up to 25%
Creating a fully-fleshed out background[2] Up to 40%
Unique character bonus[3] Up to 24%

Here are some things to take into consideration when creating characters and their backgrounds:

  • More detail is generally good. Backgrounds will be used for the duration of your characters' life, so it will be the foundation for some of the characters' plotlines. Filling out the short background page is a good starting point.
  • Make sure your background matches your character concept. Average ability scores are 9-12, so anything higher is “above average.” A character who is shy won't necessarily have a background that includes being in the spotlight, for example.
  • Avoid pulling characters and backgrounds from books, movies, etc. If the DM is familiar with an obvious reference, the character will lose some of the “Unique Character Bonus.”
  • Only the races listed in the Player's Handbook are considered common; everything else will be considered rare. No drow or psionics without explicit DM permission.
  • Keep your background interesting. Focus on what your character would know, but include notes on things the character would not.
  • NPCs with names are good. It gives the DM more to work with, and can help bring more immersive content into the game. If the character is connected to notable individuals in the community (royalty, organized crime, guilds, etc) please try to flesh these details out.
  • If possible, put in plot hooks, not full plots. This allows the DM to expand and provide content for adventures to come.
  • ONCE A BACKGROUND IS WRITTEN AND APPROVED, IT IS TO BE CONSIDERED SET IN STONE. No changes or additions should be made without consulting the DM.

Character Alignment Edit

Unless otherwise specified, characters should tend toward good alignments (LG, NG, or CG) or neutral alignments (LN, TN, CN).

Evil characters are allowed, but their concept should be given consideration by the DM. This may require more detail in background and character goals / motivations, especially if there are diametrically opposed alignments in the party.

Campaign restrictions may limit the available alignment choices. Please confirm with the DM.

Notes Edit

  1. I reserve the right to lower the starting level if a new character would have significantly more experience than existing characters.
  2. At least two typed pages, single-spaced 11-point Times New Roman.
  3. Does not borrow from other works of fiction or non-fiction.

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