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The Bestial domain is a deity domain that grants divine spellcasters bestial spell powers.

Bestial Domain PowersEdit

The cleric gains the scent extraordinary ability.[1]

Deities with the Bestial domainEdit

Bestial Domain SpellsEdit

1st level 
Magic Fang
2nd level 
Bull's Strength
3rd level 
Greater Magic Fang
4th level 
Claws of the Savage
5th level 
Charm Monster
6th level 
Hold Monster
7th level 
Whirlwind of Teeth
8th level 
Spread of Savagery
9th level 
Were-Doom[1]

ReferencesEdit

  1. 1.0 1.1 Monte Cook (Oct 2002). Book of Vile Darkness. Wizards of the CoastISBN 0-7869-0672-3.
  2. Richard Baker, James Wyatt (March 2004). Player’s Guide to Faerûn, p. 189. Wizards of the CoastISBN 0-7869-3134-5.


Spell domains
Air | Animal | Chaos | Death | Destruction | Earth | Evil | Fire | Good | Healing | Knowledge | Law | Luck | Magic | Plant | Protection | Strength | Sun | Travel | Trickery | War | Water


Deity domains
Air | Animal | Arcana | Balance | Cavern | Chaos | Change | Charm | Civilization | Cold | Craft | Creation | Darkness | Death | Destruction | Dwarf | Earth | Euanör | Evil | Family | Fate | Fear | Fire | Freedom | Gnome | Good | Halfling | Hatred | Healing | Hope | Illusion | Justice | Knowledge | Law | Life | Love | Luck | Madness | Mentalism | Metal | Moon | Nobility | Nuian | Orc | Planning | Plant | Poison | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Sea | Skill | Slime | Spell | Spider | Storm | Strength | Strife | Suffering | Sun | Time | Torment | Trade | Travel | Trickery | Tyranny | Undeath | Vengeance | War | Water | Wilderness | Winter

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